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Old May 16, 2010, 04:29 AM // 04:29   #161
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Originally Posted by shoyon456 View Post
Your main is a Ranger...? Mines a Derv. LOL.
I have about 6, last count, the main being a Beast Master which was doing decent damage before the pet buff...

Mind you, that was PvE, so yeah...
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Old May 16, 2010, 04:45 AM // 04:45   #162
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Oho, there are new weapon skins?

That is... interesting news.
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Old May 16, 2010, 05:01 AM // 05:01   #163
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Originally Posted by Shayne Hawke View Post
Oho, there are new weapon skins?

That is... interesting news.
WOAH slow down. What?

Edit: Wow, just saw the stuff on that user's wiki page from the dat file. If that's real, then I'm definately excited

Last edited by Horace Slughorn; May 16, 2010 at 05:05 AM // 05:05..
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Old May 16, 2010, 05:03 AM // 05:03   #164
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Originally Posted by Karate Jesus View Post
Excuse me, Captain Literal. I meant there's no playable content, yet.

It's still not what we've been told we'd get for 3 months. And the skill update is late.....

You'd think, seeing as how you have obviously given up any hope on this game, that you would expect this coming and not even bother posting, thus saving our eyes from gazing upon your pessimism.

Dude, everything you say is geared towards some form of hatred towards this game and every single one of your posts is like a campaign against the 4 or 5 people still working on this game. It's gotten to the point where you don't even bother saying anything productive anymore.

Nobody loves cynicism, dude. Never heard of a dude getting laid for constantly complaining at every single thing he incorporates into his life.

Trust me, I'm in the same boat as you; I've stopped playing period and only log on to obs matches and get my main through whatever pops up. I make snide remarks and poke jabs at their incompetence, but I always like to offer some helpful insight and ideas to whomever bothers to read it.


Back on topic (mainly the Primary Attributes discussion): I would be damn happy if each profession's primary attrib. only affected their skills. It's the exact thing GW2 is doing and, if implemented from the start, would have gotten rid of SOOOOOOOO many problems in past metagames without nuetering skills. Also, this Fast-casting change seems like a buff for PvEers, and what is this Fevered Dreams+Ash Blast combo that everyone is so worried for?
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Old May 16, 2010, 08:01 AM // 08:01   #165
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Originally Posted by Arduin View Post
Those are the same as appear in Watchtower Coast. The White Mantle Scout have a charmed White Tiger.

Also, did you all miss this? I'm not seeing any thread about it?

http://wiki.guildwars.com/wiki/User:Zora/Gwdat

http://wiki.guildwars.com/wiki/File:...le_Weapons.jpg



Thanks to Neil2250 and Zora.


Just take a look at the WM at the northern part of Watchtower Coast.
hi cash-shop ? I suppose it will be a "pmb" thing tbh ._."

Last edited by Penny; May 16, 2010 at 08:03 AM // 08:03..
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Old May 16, 2010, 09:59 AM // 09:59   #166
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Hmmm....wouldn't it be nice if more of the prophecies missions could be accessible as explorables (thus making the maps like cantha and elona)

Last edited by Yol; May 16, 2010 at 10:04 AM // 10:04..
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Old May 16, 2010, 10:12 AM // 10:12   #167
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A guildie and I were able to get on the other side of the merchant in Zinns lab and enter the divinity Coast explorable. There is a whole White mantle army with revamped skill bars and professions out there.

We eventually fought our way to the Fort at Loamhurst. There were several white mantle mobs and an ele boss named "...". we killed her and she dropped me her robes


I edited out the skill bars in case this is considered an exploit. If the mods ok it, I will share how.

Here is the first view from the White mantle fort.

Before it was impossible to enter because the draw-bridge was up.

Might be helpful to cartographers.

Edit- Apparently it does. That black area was uncovered on scraping the fort.

Last edited by Lucci_Slevin; May 16, 2010 at 11:30 AM // 11:30..
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Old May 16, 2010, 10:17 AM // 10:17   #168
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Guess we now know the base of WM operations

Leave it to the players to discover all content, even before it gets released.
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Old May 16, 2010, 10:20 AM // 10:20   #169
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Originally Posted by Lucci_Slevin View Post
We eventually fought our way to the Fort at Loamhurst. There were several white mantle mobs and an ele boss named "...". we killed her and she dropped me her robes
One of the npc's next to Salma in LA says "..." when you talk to him. At first I thought it was just a case of Linsey forgetting to put the dialogue in, but now it's obvious he's actually warning us about the boss in divinity coast called ...
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Old May 16, 2010, 10:24 AM // 10:24   #170
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Originally Posted by Arduin View Post
Guess we now know the base of WM operations

Leave it to the players to discover all content, even before it gets released.
I actually wonder if they made it possible for us the get back there on purpose. I guess if they really did not want us to see they could have left the spawns out. But then again I am pretty clueless of the mechanics behind these updates.
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Old May 16, 2010, 12:18 PM // 12:18   #171
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I actually wonder if they made it possible for us the get back there on purpose. I guess if they really did not want us to see they could have left the spawns out. But then again I am pretty clueless of the mechanics behind these updates.
I think part of Anet's goal to keep people playing 'till GW2 is to make them fully involved in upcomming War.

Having people discover things on their own is the best thing to do. Simply releasing a dry update reading: "Now you can start battling in the War for Tyria" won't nearly be as enjoyable as stealth updates where you have thousands and thousands of people actively looking through the intire Tyria map for clues after each update.

Or atleast that's how I see it. Imo, no update notes is the way to go. Let the community figure it out, and keep releasing more content/changes when new stuff gets release on fan-site forums. (such as guru)
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Old May 16, 2010, 12:48 PM // 12:48   #172
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Please share build on how to get past barricades. I already explored some parts by dying and using henchmen line of sight to explore there. I know it's possible to get heroes/henchies to glitch behind barricades and then using recall but it's very hard to achieve it.

Edit:Just used recall on alesia but olias got past by lol. And moments later livia -_-
And later on alesia. Just need to constantly keep flagging anywhere behind barricades.

Quote:
Originally Posted by Lucci_Slevin View Post
I actually wonder if they made it possible for us the get back there on purpose. I guess if they really did not want us to see they could have left the spawns out. But then again I am pretty clueless of the mechanics behind these updates.
I believe they wanted us to see this. It's even possible to get into that room where seer is. Some guy (on wiki) said he used recall on pet and then strike as one. Seems too easy to be an oversight.

Last edited by Hells Fury; May 16, 2010 at 01:22 PM // 13:22..
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Old May 16, 2010, 01:10 PM // 13:10   #173
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Originally Posted by Apok View Post
You'd think, seeing as how you have obviously given up any hope on this game, that you would expect this coming and not even bother posting, thus saving our eyes from gazing upon your pessimism.

Dude, everything you say is geared towards some form of hatred towards this game and every single one of your posts is like a campaign against the 4 or 5 people still working on this game. It's gotten to the point where you don't even bother saying anything productive anymore.
Well, I get frustrated with the game, that's true, but 99% of the time I'm very positive about the game. The problem is that there's not much to be positive about right now.
  • We had a contentless 5th anniversary (unless you count costumes)
  • We have well over 60 bots publicly released now and over 5,000 players admitting to using them, yet Anet hasn't done anything.
  • The skill balance has been finished testing for over a month by the TK, and yet Anet is claiming that they need more time for it.
  • And the WiK looks like it's not going to be released for at least another month. In a game that's begging for playable and replayable content only once a year, that's a bad thing.
There just happens to be a lot......not happening right now.
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Old May 16, 2010, 01:51 PM // 13:51   #174
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Originally Posted by Karate Jesus View Post
The skill balance has been finished testing for over a month by the TK, and yet Anet is claiming that they need more time for it.
While i in general agree with you, are you personally in the TK?

Those i know in the TK have still been playtesting the latest idea's last week, so i don't know where you have this from.

Case you're referring to those leaked notes, half of the skills on there have since been changed/scrapped from what i've been told.
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Old May 16, 2010, 02:53 PM // 14:53   #175
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Quote:
Originally Posted by Lucci_Slevin View Post
I actually wonder if they made it possible for us the get back there on purpose. I guess if they really did not want us to see they could have left the spawns out. But then again I am pretty clueless of the mechanics behind these updates.
I wouldn't be surprised. It's almost like the players who are willing to get in there and look around are spying for the Shining Blade.
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Old May 16, 2010, 03:08 PM // 15:08   #176
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Originally Posted by Hell Darkblight View Post
Please share build on how to get past barricades. I already explored some parts by dying and using henchmen line of sight to explore there. I know it's possible to get heroes/henchies to glitch behind barricades and then using recall but it's very hard to achieve it.
It's likely a use of a series of shadowsteps.

Quote:
Originally Posted by Karate Jesus View Post
The skill balance has been finished testing for over a month by the TK, and yet Anet is claiming that they need more time for it.
Oh, you wish this was true.
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Old May 16, 2010, 03:20 PM // 15:20   #177
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as usual, the bow skin suxx
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Old May 16, 2010, 03:23 PM // 15:23   #178
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Just share the 'exploit' - A-net doesn't ban botters, do you think they will ban you for glitching? :I

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as usual, the bow skin suxx
Not surprised.
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Old May 16, 2010, 03:53 PM // 15:53   #179
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Originally Posted by Yol View Post
Hmmm....wouldn't it be nice if more of the prophecies missions could be accessible as explorables (thus making the maps like cantha and elona)
Yes, it would be nice. But I think it would take a lot of work to make it happen.

First, they would have to set up new spawns for each area, since mission spawns and explorable spawns are different. I don't know how much work is involved in selecting the number and types of foes that will be present, setting the area boundaries for each group and the paths for patrols, etc. But I suspect it takes more than a little cut-and-paste work, especially if you want to introduce some unique features -- like new bosses -- to keep the area from being just more of the same old stuff.

Second, to avoid screwing up the earlier parts of the storyline, they would have to think up a lot of dodges (like the secret tunnel to Zinn's lab) that do not appear until after you've passed a certain point in the storyline. This would be a lot of work, but it would take even more work to comb over all the missions and quests in Prophecies and figure out which ones might be screwed up or exploited if there were a regular portal into a particular mission area.

Since Prophecies has more missions than any other campaign, that makes for a lot of areas to turn into explorables. I think we'll be lucky if they do even one more tied to WiK besides Divinity Coast. The conversion of mission areas not directly involved with WiK is just a pleasant dream, I suppose, unless Guild Wars Beyond is eventually going to deal with events in other areas of Prophecies.
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Old May 16, 2010, 04:09 PM // 16:09   #180
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Originally Posted by Yol View Post
Hmmm....wouldn't it be nice if more of the prophecies missions could be accessible as explorables (thus making the maps like cantha and elona)
I can't remember how many times I've suggested that.
Such a thing would be a dream come true.
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